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PohnDip
PohnDip🧙'Murica✓
4h ago

The Elder Scrolls VI: Sentinel — Prove Me Wrong, Bethesda

The Elder Scrolls VI: SentinelElder Scrolls VIHammerfell
Sentinel on Iliac Bay

I want The Elder Scrolls VI: Sentinel to be great. I need to say that upfront because everything that follows is going to sound like I've already made up my mind. I haven't. But wanting a game to be great and trusting the people making it to deliver are two very different things. So here's where I land: prove me wrong, Bethesda.

Skyrim Alik'r

Sentinel is named after a major city in Hammerfell, the homeland of the Redguards. If you've played Skyrim, you know the Redguards as the dark-skinned, sword-wielding warriors scattered across its holds. Hammerfell is their home turf, and it's never been the focus of a mainline Elder Scrolls game. The lore there is rich. Redguard society is split between traditionalists who reject outside influence and a more open faction that embraced Imperial and Breton culture centuries ago. Sentinel itself falls on the cosmopolitan side, a trade hub on Iliac Bay with deep ties to the wider world. The game is set five years after Skyrim, in a Hammerfell that broke from the Empire and fought off the Thalmor on its own terms. Independence, self-reliance, refusing a bad deal. There's a strong foundation here.

A Redguard warrior in the Alik'r Desert

Wanting a game to be great and trusting the people making it to deliver are two very different things.

So why am I not excited? Because the lore existing and the writers using it faithfully are two completely different things. And everything about the current state of AAA game development tells me they won't.

Starfield launched in 2023 with writing that was sanitized to the point of being toothless. Every faction had a point. Nobody was ever really wrong about anything. The game was so afraid of letting the player encounter a genuinely challenging perspective that every conversation felt like it had been run through a corporate sensitivity filter. That's the writing team building Sentinel. If they couldn't give Starfield's factions real teeth, why would they handle Hammerfell's politics with the nuance they demand?

Then there's the corporate reality. Bethesda is owned by Microsoft now. The idea that their flagship RPG, set in a province of dark-skinned warriors who broke free from a white-coded Empire, won't be shaped by modern institutional priorities is wishful thinking. I'm not saying someone at Microsoft is going to hand Bethesda a checklist. I'm saying the culture produces a certain kind of story whether anyone sends a memo or not.

Hammerfell and Iliac Bay — from Redguard (1998)

Here's what I think happens. Hammerfell's internal political divide, which in the lore has no clear right side, gets flattened into a simple narrative. The traditionalists become the heroes defending their heritage. The faction that embraced outside influence becomes a cautionary tale. The Nords and Imperials show up to be wrong about things. The player, regardless of what race they pick at character creation, spends the whole game being educated about Redguard culture in a way that feels less like world-building and more like a lecture.

Sentinel on Iliac Bay

I've been through this before. Pillars of Eternity is one of my favorite RPGs. The first game made me feel like my character belonged in the world. The sequel, Deadfire, dropped me into a new archipelago and spent the entire game reminding me I was a foreigner. Every faction had something to teach me about their ways. Every conversation carried this undercurrent of "you're a guest here, act like it." It was exhausting. Not because the cultures weren't interesting, but because the game never let me just exist in the world. I was always an outsider being preached to. That's my fear with Sentinel, and it's not irrational. It's pattern recognition.

What the Lore Promises

  • Hammerfell's lore supports a complex, multi-sided political story with no clear "right" answer
  • Sentinel is a cosmopolitan trade city, not an isolationist stronghold
  • The post-war independence story is built on self-reliance, not victimhood
  • Rumors of High Rock being included would broaden the world significantly

What the Industry Threatens

  • Starfield's writing was afraid to let any faction be genuinely wrong
  • Microsoft's corporate culture pushes toward identity-focused storytelling
  • AAA studios routinely flatten complex settings into oppressor/oppressed narratives
  • The Deadfire problem: spending an entire game as an outsider getting lectured

There are rumors the map might include parts of High Rock, the Breton province across the bay. That would help. High Rock is European-coded, full of feudal politics and court intrigue. A map spanning both sides of Iliac Bay would give the game a broader identity and keep it from feeling like a single-culture tourism experience. Daggerfall covered both provinces back in 1996. There's precedent.

The 2018 teaser landscape, now confirmed as Hammerfell

But I'm not banking on rumors. The subtitle is Sentinel. The focus is Hammerfell. The question isn't whether the lore can support a great game. It obviously can. The question is whether Bethesda will have the courage to tell a story that treats Redguard culture as a living part of a larger world rather than a vehicle for modern commentary about race and identity. I don't have faith that they will. Not because I've seen proof, but because I've watched this industry long enough to know the pattern. Prove me wrong, Bethesda. I want you to.

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