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nbunn63
nbunn63✓'Murica
1h ago

Beast of Reincarnation

Overall
9out of 10
Excellent
Woke
0out of 10
Not Woke
Gameplay:8.5/10
Story:8.5/10
Graphics:10/10
Audio:9.5/10
Replayability:9/10
Scoring Weights: Default GamesScoring Weights for Default GamesScoreWeight% of TotalGameplay8.5330%Story8.5220%Graphics10220%Audio9.5220%Replayability9110%Weighted Avg: 90.5 ÷ 10 = 9.05Wokeness Penalty:Score (0) × Weight (-1) = 0Final Score (rounded to nearest 0.5):9.05 (avg) + 0 (penalty) = 9.05 → 9.0
Wokeness: -1Gameplay: 30%Story: 20%Graphics: 20%Audio: 20%Replayability: 10%
Beast of ReincarnationXbox Series X|SPC (Microsoft Windows)Single PlayerRole-playing (RPG)Adventure

A Breath of Fresh Air in a Stale Industry

Let me be real with you: I'm tired. Tired of remakes. Tired of remasters. Tired of sequels and prequels that nobody asked for. Tired of watching mega corporations strip-mine beloved franchises and inject them with whatever agenda they're pushing this quarter. The gaming industry has become a wasteland of shovelware and recycled ideas dressed up in a fresh coat of paint, and most of us are starving for something — anything — that feels genuinely new.

Enter Beast of Reincarnation. And enter Game Freak — yes, that Game Freak. The Pokémon people. Who knew they had this in them?

A World Worth Exploring

Beast of Reincarnation drops you into a post-apocalyptic Japan that is absolutely stunning. This isn't your cookie-cutter open world designed by committee. The scenery in this game is genuinely beautiful — haunting, atmospheric, and dripping with personality. Every zone feels handcrafted, from crumbling ruins overtaken by nature to eerie, blight-scarred landscapes that tell their own story without a single line of dialogue. Game Freak clearly poured their hearts into building this world, and it shows in every frame.

You play alongside Koo, a wolf companion who is easily one of the most memorable partners in recent gaming memory. The bond between your character and this beast feels earned, not manufactured — something a lot of AAA studios could learn from.

Combat That Actually Innovates

The combat system here is unique and genuinely refreshing. It blends Soulslike precision with a dual system that lets you command your beast companion mid-fight. It's fast, it's punishing when you get sloppy, and it rewards players who actually take the time to learn the mechanics rather than button-mashing their way through. The boss fights in particular are incredible — massive, tense encounters that demand your full attention.

Is it perfect? No. The enemy variety could be better, and you'll see some familiar golem designs repeat across zones. But the core loop is so satisfying that it kept me pushing forward, eager to see what the next encounter would throw at me.

A Story That Takes Risks

The narrative here is interesting and takes genuine risks. This is a bleak, mature story set in a world where humanity has largely transferred their souls into robotic constructs to survive a plague called the Blight. It's existential, it's emotional, and it doesn't hold your hand. Game Freak went from making games about kids collecting cute creatures to crafting a dark, philosophical tale about what it means to be human. That takes guts, and I respect it.

The IGN Problem

Now let's address the elephant in the room. IGN gave this game a 6/10. A six. Let that sink in for a moment. A genuinely original IP from a developer stepping completely outside their comfort zone, delivering something fresh in an industry drowning in corporate slop — and the biggest gaming outlet on the planet couldn't muster more than a 6.

Am I surprised? Not even a little. This is the same outlet that routinely hands out 8s and 9s to the same recycled garbage from studios that toe the line and play nice with the media establishment. Beast of Reincarnation doesn't pander. It doesn't have a checklist of modern sensibilities shoehorned in to score points with the blue-haired crowd at these outlets. It's just a game — a damn good one — made by developers who clearly wanted to create something they were passionate about.

Meanwhile, Vice gave it a 9.5 and called it a masterpiece. Plenty of outlets scored it in the 8-9 range. The disconnect between IGN's score and the actual quality of this game tells you everything you need to know about the state of games journalism. These woke mega-corporations masquerading as media outlets have an agenda, and when a game doesn't fit neatly into their narrative, they punish it. Simple as that.

The Bottom Line

Beast of Reincarnation is proof that originality isn't dead — it's just not coming from the places you'd expect. Game Freak stepped out of the Pokémon shadow and delivered one of the most refreshing action RPGs in years. Beautiful world, unique combat, a story that doesn't insult your intelligence, and zero corporate agenda crammed down your throat.

Is it a perfect game? No. The enemy variety is thin, and some zones can feel repetitive in structure. But in an industry where billion-dollar studios can't stop themselves from ruining established franchises with their ideology, Beast of Reincarnation stands tall as a game made by people who just wanted to make a great game. And they did.

Game Freak didn't just prove they can make more than Pokémon — they proved that passion and originality still win. Support the developers who take risks. This is gaming done right.

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