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PohnDip
PohnDip🧙'Murica✓
3h ago

Chrono Trigger (DS)

Overall
10out of 10
Perfect
Woke
0out of 10
Not Woke
Gameplay:9.8/10
Story:9.9/10
Graphics:9.5/10
Audio:9.8/10
Replayability:9.5/10
Scoring Weights: RPG GamesScoring Weights for RPG GamesScoreWeight% of TotalGameplay9.8220%Story9.9440%Graphics9.51.515%Audio9.81.515%Replayability9.5110%Weighted Avg: 97.65 ÷ 10 = 9.77Wokeness Penalty:Score (0) × Weight (-1) = 0Final Score (rounded to nearest 0.5):9.77 (avg) + 0 (penalty) = 9.77 → 10.0
Wokeness: -1Gameplay: 20%Story: 40%Graphics: 15%Audio: 15%Replayability: 10%
Chrono TriggerSingle PlayerRole-playing (RPG)

When Square’s "Dream Team"—Hironobu Sakaguchi, Yuji Horii, and Akira Toriyama—released Chrono Trigger in 1995, it fundamentally reshaped the Japanese RPG landscape. Bringing this absolute peak of the 16-bit era to the Nintendo DS in 2008 was a masterclass in software preservation. Rather than altering the core experience, this handheld release provides a definitive, uncompromised version of Crono’s journey across timelines. Armed with a revised, far more accurate localization, anime cutscenes originally produced for the PlayStation port, dual-screen menu management, and new post-game dungeons, Chrono Trigger on the DS demonstrates how a timeless classic should be ported to dual-screen hardware.

Woke: 0.0

Chrono Trigger is completely devoid of contemporary socio-political posturing or identity-focused messaging. Its narrative focuses entirely on universal fantasy and science-fiction themes: destiny, friendship, self-sacrifice, and environmental ruin brought on by an ancient cosmic parasite. The story approaches its cast with genuine heart and classic heroic archetypes, remaining entirely unburdened by modern political agendas.

Gameplay: 9.8

The Active Time Battle (ATB) 2.0 system remains a gold standard for turn-based combat. Battles occur seamlessly on the exploration map without random encounter transitions, keeping exploration fluid and fast-paced. Positioning dictates area-of-effect spells, while the iconic Tech system—allowing party members to combine abilities into devastating Dual and Triple Techs—adds incredible tactical depth. The DS hardware enhances this loop exponentially; offloading the HUD, battle menus, and mini-map to the bottom touch screen leaves the top screen completely clean, emphasizing spatial positioning and pixel art action.

Story: 9.9

Time travel narratives often collapse under the weight of their own paradoxes, but Chrono Trigger handles its era-spanning plot with remarkable elegance. Traversing from Prehistory to 2300 AD, actions taken in past eras dynamically alter future timelines, creating a tight narrative loop where every era feels meaningful. Tom Slattery’s updated DS localization strips away the quirky mistranslations of the SNES original in favor of sharp, character-driven dialogue that hits every emotional beat. The main cast—from the stoic Frog to the tragic Magus—receives incredible character arcs that elevate the stakes from a personal level to the fate of the planet.

Visuals: 9.5

Akira Toriyama’s iconic character designs are brought to life through some of the finest sprite work of the 16-bit generation, rendered gorgeously on the DS screen. The dual-screen layout gives the artwork room to breathe, while dynamic sprite lighting and vibrant color palettes make environments like the Kingdom of Zeal look breathtaking. The inclusion of the clean Akira Toriyama animated cutscenes adds cinematic flair at key plot milestones. The DS handles all of this without a hint of frame rate stutter, though the newly added post-game dungeons (the Lost Sanctum and Dimensional Vortex) recycled environmental assets heavily, visually lacking the handcrafted charm of the original locations.

Audio: 9.8

The soundtrack, composed by Yasunori Mitsuda with contributions from Nobuo Uematsu, is one of the greatest musical compositions in video game history. From the ticking clock of the main title to the melancholic strings of "Wind Scene" and the driving bassline of "Boss Battle 2," every track perfectly establishes the emotional weight of its scene. Sound effects carry immense crunch and impact during combat. While the tiny DS speakers don't quite do the sound chip justice, plugging in a decent pair of headphones reveals crisp, beautifully remastered spatial audio that rivals any home console release.

Replayability: 9.5

Chrono Trigger essentially invented the concept of "New Game+," and the DS release leans heavily into it. A single playthrough of the campaign takes roughly 20 to 25 hours—a remarkably brisk, filler-free pace for a traditional JRPG. However, the inclusion of 13 unique endings based on when and how you challenge the final boss, Lavos, offers incredible incentive to replay the campaign. The DS port adds an exclusive new final boss and ending that directly bridges the story to Chrono Cross, alongside an in-game wireless-free Arena of Ages mode, an unlockable music player, and a complete art gallery.

Chrono Trigger on the Nintendo DS is not just a faithful port of an all-time classic; it is arguably the definitive way to experience one of the greatest RPGs ever made. By utilizing the dual screens to clean up the interface while leaving the masterwork combat, world design, and soundtrack untouched, Square Enix set the standard for retro preservation. Decades after its initial release, its pacing, charm, and structural elegance put many modern titles to shame.

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