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BigMoneyBirdDog
BigMoneyBirdDog👑'Murica🧙
Feb 14

Night City Earned Its Reputation — Eventually

Overall
9out of 10
Excellent
Woke
1out of 10
Not Woke
Gameplay:10/10
Story:10/10
Graphics:10/10
Audio:10/10
Replayability:10/10
Scoring Weights: Default GamesScoring Weights for Default GamesScoreWeight% of TotalGameplay10330%Story10220%Graphics10220%Audio10220%Replayability10110%Weighted Avg: 100 ÷ 10 = 10Wokeness Penalty:Score (1) × Weight (-1) = -1Final Score (rounded to nearest 0.5):10 (avg) − 1 (penalty) = 9 → 9.0
Wokeness: -1Gameplay: 30%Story: 20%Graphics: 20%Audio: 20%Replayability: 10%
Cyberpunk 2077Google StadiaMacSingle PlayerAdventureRole-playing (RPG)

Let me get this out of the way first: Cyberpunk 2077's launch was one of the most embarrassing disasters in modern gaming history. CD Projekt Red sold us a promise wrapped in Keanu Reeves and delivered a broken, buggy mess that had no business being on store shelves. But here we are in 2026, and after years of patches, overhauls, and the phenomenal Phantom Liberty DLC, I can finally say this game is what it always should have been. And what it is now? It's a damn masterpiece of atmosphere and storytelling.

The true star of this game is, and always has been, Night City itself. This isn't just a map you drive through — it's a living, breathing neon-soaked hellhole that feels more real than most open worlds I've ever explored. Every district has its own identity, from the corporate glass towers of City Center to the gang-infested gutters of Pacifica. The synth-heavy soundtrack and the audio design are absolutely top-tier, layering the immersion so thick you can practically smell the street food vendors and burning chrome. CDPR nailed the world in a way very few studios ever have.

But what kept me glued to this game wasn't the city — it was the people in it. Jackie Welles getting flatlined during The Heist isn't just some scripted narrative beat. That hit me in the chest. He dies chasing glory, chasing that legend status, and you spend the entire rest of the game living in the wreckage of that moment. Then there's Johnny Silverhand, who is simultaneously the most annoying and compelling character I've dealt with in years. Keanu brought something raw to that role, and watching Johnny's anti-corporate fury slowly bleed into V's psyche is genuinely unsettling. Whether you end up trusting the dead rockerboy or telling him to go to hell, the dynamic works.

And then there's Panam and Judy — two characters who represent the only real warmth in a city designed to chew you up. Panam and the Aldecaldos gave V something Night City never could: family. The Star ending, where you roll out into the Badlands with them, is one of the most emotionally satisfying conclusions I've experienced in an RPG. Judy's arc, on the other hand, is pure tragedy — grief, loss, and the desperate ache to escape a place that takes everything from you.

Cyberpunk 2077 doesn't get a pass for its launch. That was inexcusable. But the game standing here today is a testament to what happens when a studio actually commits to fixing their mess. Night City finally lives up to the hype, and V's story — surrounded by death, betrayal, and the rare flicker of genuine connection — is one worth experiencing. Just don't ask me to forgive that first year. I haven't, and I won't.

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