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BigMoneyBirdDog
BigMoneyBirdDog👑'Murica🧙
Jul 8

Sea of Thieves: A Beautiful Ocean With a Sinking Ship

Overall
5out of 10
Mixed
Woke
0out of 10
Not Woke
Gameplay:9.3/10
Graphics:6.9/10
Audio:7.6/10
Replayability:3.4/10
Scoring Weights: Sandbox GamesScoring Weights for Sandbox GamesScoreWeight% of TotalGameplay9.3110%Story000%Graphics6.9110%Audio7.6110%Replayability3.4770%Weighted Avg: 47.6 ÷ 10 = 4.76Wokeness Penalty:Score (0) × Weight (-1) = 0Final Score (rounded to nearest 0.5):4.76 (avg) + 0 (penalty) = 4.76 → 5.0
Wokeness: -1Gameplay: 10%Story: 0%Graphics: 10%Audio: 10%Replayability: 70%
Sea of ThievesXbox Series X|SPC (Microsoft Windows)Single PlayerMultiplayerSimulatorAdventure

Let me be real with you—I played the absolute shit out of Sea of Thieves. If you caught any of my YouTube videos back in the day, you saw me out there on the open water raising hell with the crew. This game grabbed me by the throat and didn't let go for a good long while. But like a lot of live-service games, what starts as a love affair eventually turns into a messy breakup.

For those unfamiliar, Sea of Thieves is Rare's online multiplayer pirate sandbox. You crew up with friends, sail the seas, hunt treasure, fight skeletons, take down krakens, and most importantly—sink other players' ships and steal their hard-earned loot. The core gameplay loop is simple but satisfying: voyage, plunder, sell, repeat. You can run a full galleon with four players or go solo on a sloop if you've got the skills and the balls for it. And trust me, some absolute madmen out there have mastered the solo grind, wiping entire servers by themselves. It's hard as hell, but the skill ceiling is what made it rewarding.

Now let's talk about what Rare and Unreal Engine absolutely nailed—the water. I don't care what game you throw at me, nothing touches the ocean in Sea of Thieves. The waves, the storms, the way your ship reacts to the current—it's genuinely stunning. Visually, this game is a masterpiece of environmental design. If they had built a full single-player campaign around this world with enough content to keep you busy, it would have been an all-timer. The Pirates of the Caribbean crossover was probably the closest thing to a real narrative experience, and honestly, it was a fun ride.

Here's where it falls apart for me though. The game changed significantly over the years, and while some updates added decent content, most of the direction they took felt wrong. The magic faded. What was once a chaotic, unpredictable playground started feeling hollow and directionless. Without a compelling story to anchor you, the repetition eventually wins. The game didn't die overnight—it just slowly bled out until I couldn't justify logging back in.

Sea of Thieves is one of those rare games that does a few things better than anything else on the market, but can't quite figure out what it wants to be long-term. If you've got a solid crew and you're jumping in fresh, you'll have a blast. Just don't expect the honeymoon to last forever. The sea giveth, and the sea taketh away—and eventually, it just takes your time.

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Comments (1)

nathanbunn20
nathanbunn20@nathanbunn20·Jul 8

Got holes!

27