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nbunn63
nbunn63✓'Murica
Sep 27

SHINOBI: Art of Vengeance Is the Franchise Revival That Actually Earns It

Overall
7.5out of 10
Great
Woke
0out of 10
Not Woke
Gameplay:8.3/10
Story:4.5/10
Graphics:9/10
Audio:8.5/10
Replayability:6/10
Scoring Weights: Default GamesScoring Weights for Default GamesScoreWeight% of TotalGameplay8.3330%Story4.5220%Graphics9220%Audio8.5220%Replayability6110%Weighted Avg: 74.9 ÷ 10 = 7.49Wokeness Penalty:Score (0) × Weight (-1) = 0Final Score (rounded to nearest 0.5):7.49 (avg) + 0 (penalty) = 7.49 → 7.5
Wokeness: -1Gameplay: 30%Story: 20%Graphics: 20%Audio: 20%Replayability: 10%
Shinobi: Art of VengeanceXbox Series X|SPlayStation 4Single PlayerPlatformHack and slash/Beat 'em up

Franchise revivals are a minefield, and most of them blow up in your face. You get a beloved IP dusted off, handed to a studio that clearly doesn't understand why people loved it in the first place, and what comes out the other end is a polished, soulless product that exists purely to extract nostalgia dollars. So when Lizardcube, the studio behind the gorgeous Wonder Boy: The Dragon's Trap remake, took the reins on Shinobi, I was cautiously optimistic but keeping my guard up.

The game dropped on PS5, Xbox, and PC back in August 2025 to serious critical praise. Game Informer gave it a 9.25, VGC handed it five stars, and Digital Foundry had it in their top ten for 2025. Now it's landed on Switch 2 as of September 24th, 2026, with an enhanced resolution bump and the full Deluxe Edition in tow. A whole new Nintendo audience is about to find this one, and that feels like the right moment to actually talk about whether the hype is real.

It is. Mostly.

Lizardcube clearly did their homework. The movement feels tight and deliberate in a way that modern action games almost never bother with anymore. Every dash, every sword slash, every rooftop leap has weight behind it. You feel like a ninja and not some superhero with a katana skin. The art direction is stunning without being flashy for its own sake. It respects the source material without being a museum piece.

The Metroidvania-lite stage structure is the one thing worth talking through before you buy in. Classic Shinobi was linear, punishing, and pure. Art of Vengeance opens that up a bit. There's backtracking, unlocks that open new paths, and the stages have more layered design than the originals. Some people are going to love that. Some old-school fans are going to find it unnecessary. My take: it works, but it does add a layer of friction that occasionally slows the momentum when you just want to run and cut things. It's not a dealbreaker, but it's worth knowing going in.

What I can tell you is that this game has character. You can feel the people who made it actually gave a damn. There's no bloat, no padding, no weird tonal detours that make you feel like you're sitting through someone's personal agenda. It's a game about a ninja doing ninja things, and it commits to that completely. In 2026, that kind of focus is rarer than it should be.

The Switch 2 port is clean. The resolution upgrade is noticeable, handheld mode looks great, and if you've been waiting for a reason to pick this up — this is it. SHINOBI: Art of Vengeance is the real deal. Don't sleep on it.

25

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